|Level 16||Level 36|
|By Leveling Up|
|Species Type||Emperor Pokemon|
|Gender ratio||Male: 87.5%|
|5' 07'' / 1.7 m||186.3 lbs / 84.5 kg|
|Base Stats||Type Effectiveness|
|HP||Atk||Def||Sp Atk||Sp Def||Spd||Normal (x0.5)||Grass: (x1)||Fire: (x1)||Water: (x0.5)||Electric: (x2)||Ice: (x0.25)|
|84||86||88||111||101||60||Fighting: (x2)||Flying: (x0.5)||Bug: (x0.5)||Rock: (x0.5)||Ground: (x2)||Steel: (x0.25)|
|Poison: (x0)||Psychic: (x0.5)||Ghost: (x1)||Dark: (x1)||Dragon: (x0.5)||Fairy: (x0.5)|
|Level 16||Level 36|
|By Leveling Up|
|Special Agility Sweeper (OU)||Modest (+SpA, -Atk) or Timid (+Spe, -Atk)||Torrent||Petaya Berry||12 HP / 252 SpA / 244 Spe||Hydro Pump / Surf||Ice Beam||Substitute / Grass Knot||Agility|
| Empoleon has one of the best typings there are in Generation IV. This typing allows him to resist every priority move (except Mach Punch and Vacuum Wave) there is. This gives him the perfect ability to run a Torrent set. Set up Agility behind a sub and let your HP drop down to 1/4th, activating both the Petaya Berry and Torrent. Now, you just sweep. Hydro Pump is your strongest move, but Surf, although much weaker, is much more reliable. Ice Beam pairs well with your Water-type move of choice, hitting Grass-types super-effectively. However, you can't hit Water-types very well, especially thanks to Hoenn for introducing all these bulky Waters. You could always run Grass Knot instead of Substitute to take them out while relying on damage from the opponent instead of Sub damage.
The 12 HP EVs are there to make sure you HP is divisible by 4 so that the Salac Berry activates correctly (assuming you have perfect HP IVs), but if you're not running Substitute, just go with 4 HP and 252 Speed EVs.
|Bulky Physical Sweeper (OU)||Adamant (+Atk, -SpA)||Torrent||Leftovers||252 HP / 252 Atk / 4 SpD||Waterfall / Aqua Jet||Earthquake / Steel Wing||Avalanche / Drill Peck / Rock Slide||Swords Dance|
| This set depends on Empoleon's okay Attack and its amazing Physical movepool. Boost up with Swords Dance and try to do as much damage as possible. Waterfall is your best Physical STAB, and good Physical STAB, at that. Aqua Jet gives you priority since Empoleon really lacks in the Speed department without Agility. Earthquake is there for coverage and takes any Electric-types that want to threaten Emperor Pingu here, but Steel Wing can be considered as a secondary STAB, although its coverage is rather redundant. Avalanche hits Grasses that want to resist your Water STAB, but Drill Peck accomplishes the same things, being 40 base points weaker, yet gives you a chance to... outrun things? Rock Slide can be pared up with EQuake for amazing coverage, however.
The Leftovers exist because you're bulky and you want to stay alive, right? Right.
|Special Agility Sweeper (UU)||Modest (+SpA, -Atk) or Timid (+Spe, -Atk)||Torrent||Petaya Berry||12 HP / 252 SpA / 244 Spe||Hydro Pump / Surf||Ice Beam||Substitute / Grass Knot||Agility|
|Empoleon is UU this gen, for some reason, which is odd because it just got a better ability for its Physical set. Nonetheless, Empoleon does its job well in UU just as well as it did in Gen IV. Subsitute to knock yourself down to 1/4th HP while you Agility up, activating Torrent and the Petaya Berry, then sweep. Hydro Pump for strength vs. Surf for reliability. Pick your poison. Ice Beam hits Grasses, yet Grass Knot hits Waters. Yeah, it's exactly like Gen IV.|
|Bulky Physical Sweeper (UU)||Adamant (+Atk, -SpA)||Defiant||Leftovers||252 HP / 252 Atk / 4 SpD||Waterfall / Aqua Jet||Earthquake / Steel Wing||Avalanche / Drill Peck / Rock Slide||Swords Dance|
|Very similar to Generation IV's set in appearance. However, with it's new Dream World ability, Defiant, Intimidate ends up being an Attack boost, as well as random Shadow Ball Special Defense drops, Crunch Defense drops - they all boost your Attack. Physical Empoleon is nothing to joke about this gen (although IV breeding is impossible...). Like before, use Swords Dance to boost your Attack along with any Defiant boosts then sweep. You've got Waterfall and Aqua Jet, power vs. priority, both offer great STAB, Earthquake and Rock Slide for solid coverage, Steel Wing for more STAB, and finally Avalanche and Drill Peck, power vs. priority (again), for Grasses. Phew.|
|Lead & Defog (UU / OU)||Bold (+Def, -Atk)||Torrent||Leftovers||252 HP / 252 Def / 4 SpA||Scald||Ice Beam / Grass Knot||Stealth Rock||Defog|
|This is the true power of Empoleon, as well as the only reason you should use this guy in OU to begin with. Empoleon has access to both Stealth Rocks and Defog, both of which are essential to have (assuming you have access to Pokebank, that is). Defog got a huge buff this gen, as it clears out entry hazards like Rocks and Spikes on both fields. This is especially useful if you're running Pokemon like Charizard and Volcarona who don't like Rocks, or Greninja and Garchomp who can't afford to lose their speed in Sticky Webs. Empoleon also resists Stealth Rocks, is immune to Toxic Spikes, and is slow enough to not care about Sticky Webs. The other two moves help Empoleon take out any switch-ins and leads that want to put up their hazards again. Scald burns physical attackers that run Earthquake or Close Combat who love to OHKO Empoleon, and Ice Beam takes Grass-types that eat up Scalds all day. However, Grass Knot decimates Storm Drain Gastrodon and other Bulky Waters.|