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Tyranitar #248
248
Type
Rock Dark
Species Type Armor Pokemon
Gender ratio Male: 50%
Female: 50%
Height Weight
6' 07'' / 2.0 m 445.3 lbs / 202.0 kg
Base Stats Type Effectiveness
HP Atk Def Sp Atk Sp Def Spd Normal (x0.5) Grass: (x2) Fire: (x0.5) Water: (x2) Electric: (x1) Ice: (x1)
100 134 110 95 100 61 Fighting: (x4) Flying: (x0.5) Bug: (x2) Rock: (x1) Ground: (x2) Steel: (x2)
Poison: (x0.5) Psychic: (x0) Ghost: (x0.5) Dark: (x0.5) Dragon: (x1) Fairy: (x2)
Abilities Hidden Ability Shiny Tyranitar
Sand Stream Unnerve
Evolution
246 Level 30 247 Level 55 248
Larvitar Pupitar Tyranitar
                  

TyranitarEdit

BiologyEdit

Tyranitar is instictively ruthless, being able to change the landscape on a moment's notice. Its thick armor apparently protects it from all attacks, including dynamite explosions and bladed objects. Naturally, many Tyranitar are extremely eager for a challenge, pitting itself against threatening foes such as Hydreigon and Metagross, often coming out victorious due its brute force. However, it does lack mobility, and can often be dodged about by faster opponents, frustrating it.

Based on Tyranitar's reptile-like appearance and sharp teeth, it is possible that Tyranitar is a carnevor.

DefenseEdit

Tyranitar's thick armor provides it with a defensive ability beyond many others. With this defense comes great Physical offense as well. Stone Edge, Crunch, and Earthquake are all moves that Tyranitar uses to its full potential.

MovesEdit

By Leveling Up
Level Name Type Power Accuracy Category PP Priority
- Fire Fang Fire 65 95% Physical 15 0
10% chance of flinching and 10% chance of burning.
- Thunder Fang Electric 65 95% Physical 15 0
10% chance of flinching and 10% chance of paralyzing.
- Ice Fang Ice 65 95% Physical 15 0
10% chance of flinching and 10% chance of freezing.
- Bite Dark 60 100% Physical 25 0
30% chance of flinching.
- Leer Normal - 100% Status 30 0
Lowers the target's defense by 1 stage.
- Sandstorm Rock - - Status 10 0
Whips up a sandstorm for 5 turns.
- Screech Normal - 85% Status 40 0
Lowers the target's Defense by 2 stages.
5 Sandstorm Rock - - Status 10 0
Whips up a sandstorm for 5 turns.
10 Screech Normal - 85% Status 40 0
Lowers the target's Defense by 2 stages.
14 Chip Away Normal 70 100% Physical 20 0
Ignores the target's defensive boosts.
19 Rock Slide Rock 75 90% Physical 10 0
30% chance of flinching.
23 Scary Face Normal - 100% Status 15 0
Lowers the target's Speed by 2 stages.
28 Thrash Normal 120 100% Physical 10 0
Attacks continually for 2 to 3 turns. Becomes confused out of fatigue afterwards.
34 Dark Pulse Dark 80 100% Special 15 0
30% chance of flinching.
41 Payback Dark 50 100% Physical 10 0
Base Power doubles if the user has received damage prior.
47 Crunch Dark 80 100% Physical 15 0
20% chance of lowering the target's Defense by 1 stage.
54 Earthquake Ground 100 100% Physical 10 0
Hits all adjacent Pokemon on the field in Double or Triple battles.
63 Stone Edge Rock 100 80% Physical 5 0
High critical hit ratio.
73 Hyper Beam Normal 150 90% Special 15 0
User must recharge for one turn after usage.
82 Giga Impact Normal 150 90% Physical 15 0
User must recharge for one turn after usage.

Notable TyranitarEdit

StrategiesEdit

Generation II 248C
Title Nature Ability Item EV Spread Moves
Bulky Physical Sweeper (OU) N/A N/A Leftovers 252 HP / 252 Atk / 4 SpA Rock Slide Earthquake / Dynamicpunch Pursuit / Crunch Fire Blast
Description
Rock Slide hits hard, hits many a Pokemon, and hits reliably. It's TTar's most dependable STAB, and it is very threatening. The flinch doesn't matter, though. Tyranitar wouldn't outrun many Pokemon anyway. Earthquake has perfect coverage with Rock Slide, and is learned naturally. However, Dynamicpunch, although unreliable, hits bulky switch-ins such as Miltank and Umbreon with unbelievable power. Pursuit works extraordinarily well, as you can catch Alakazam and Gengar in a switch. Crunch only takes other bulky Pokemon who want to stay in for any reason like Misdreavus and... Hypno? Pursuit is the better choice, but if you're terrible at predicting, go with Crunch. Fire Blast takes Physically defensive Steel-types (which is pretty much everyone), but especially Forretress and Skarmory.
Bulky Defensive (OU) N/A N/A Leftovers 252 HP / 252 Atk / 4 Def Rock Slide Earthquake / Roar / Dynamicpunch Curse Rest
Description
This set revolves around Tyranitar's great defenses as well as its amazing Attack. Boost up with Curse as much as possible. Rock Slide is Tyranitar's STAB, while Earthquake hits what Rock Slide can't. However, Roar gets rid of many Pokemon to threaten TTar, but Dynamicpunch demolishes Umbreon and Snorlax. Finally Rest keeps TTar healthy while it sets up and deals damage.
Countering Tyranitar


Generation III 248E
Title Nature Ability Item EV Spread Moves
Dragon Dance Sweeper (OU) Adamant (+Atk, -SpA) or Jolly (+Spe, -SpA) Sand Stream Leftovers 4 HP / 252 Atk / 252 Spe Rock Slide Earthquake Brick Break / Taunt / Substitute Dragon Dance
Description
Dragon Dance is an extremely useful move, especially on slow Pokemon. Tyranitar is possibly the best user because it receives STAB from a Physically attacking move, as well as being gifted with truly amazing defenses. With Speed, Attack, Defense, and Special Defense all extremely high, Tyranitar can sweep uninterrupted. Rock Slide and Earthquake have perfect coverage, and are both boosted by Dragon Dance. Brick Break hits Snorlax and Miltank hard, but Taunt prevents pHazing from Skarmory and Weezing. However, Substitute not only protects you from status and damage to an extent, but it often results in making the opponent think that you are running the set below.
Wall Breaker (TyranBoah) (OU) Quiet (+SpA, -Spe) Sand Stream Leftovers 252 HP / 188 SpA / 68 Spe Substitute Focus Punch Thunderbolt / Flamethrower Ice Beam / Crunch
Description
As Serebii called it, "the Anti-Metagame Pokemon." This set completely neutralizes annoying walls like Blissey, Skarmory, and Regice both by hitting their weak spots and outspeeding them. The reason why this set works so well is because the Substitutes that are created, assuming you have perfect IVs in HP with 252 HP EVs invested, will have 101 HP each. This means that a level 100 Blissey can't break the Substitute in one Seismic Toss. This may seem trivial, but when you realize how many walls use moves like Seismic Toss, 101 subs become a blessing.

Focus Punch deals with the aforesaid Blissey and Regice, but also deals with fat Pokes like Snorlax and Miltank relatively well. Thunderbolt takes Skarmory out in two hits, as well as dealing with many bulky waters such as Vaporeon, Milotic, and Suicune, but Fire Blast deals with... Skarmory again, but also Forretress and actual attackers like Heracross and Breloom. Ice Beam disposes of many Dragons while Crunch takes Gengar and Dusclops.

Breaking walls are the key here, not sweeping. This set clears the path for other sweepers to attack.

Special Attacking (OU) Modest (+SpA, -Atk) Sand Stream Choice Specs / Leftovers 252 HP / 252 SpA / 4 Spe Pursuit Hidden Power Grass / Thunderbolt Flamethrower / Fire Blast Ice Beam
Description
This set also involves breaking walls, but it traps frail Ghosts and Psychics like Gengar and Alakazam, with the former being the most important thing to take out. Spikes can ruin your day, especially if you are switch happy, so spinblocking will ruin your day even more. Pursuit takes care of this. With Choice Specs, this will be a guaranteed kill. The rest of the moveslots focus on taking certain threats, so pick which one takes care of the biggest annoyances to your team.

Hidden Power Grass, although difficult to get in-game, takes care of Swampert, a popular defensive choice. However, Thunderbolt smashes bulky waters that aren't named Swampert harder. Flamethrower and Fire Blast eliminate Forretress and Skarmory, so it's accuracy vs. power, since they hit the same thing. Finally, Ice Beam demolishes Dragons.

Countering Tyranitar


Generation IV 248P
Title Nature Ability Item EV Spread Moves
Dragon Dance Sweeper (OU) Jolly (+Spe, -SpA) / Naive (+Spe, -SpD) or Adamant (+Atk, -SpA) / Naughty (+Atk, -SpD) Sand Stream Life Orb / Leftovers 4 HP or 4 SpA / 252 Atk / 252 Spe Stone Edge / Crunch Earthquake Taunt / Fire Blast / Fire Punch Dragon Dance
Description
More Dragon Dancing, except with better STABs, better moves in general, and items. Life Orb boosted +1Stone Edge is something not many Pokemon are willing to take, running at the base power of 293. However, Crunch also provides reliable STAB thanks to the Physical/Special split, allowing it to hit new threats like Dusknoir. Earthquake is a given, as it has perfect coverage with Stone Edge even in Generation IV, hitting Steels extremely hard. Taunt removes the fear of being pHazed and losing your stats, but Fire Blast takes the most prominent pHazer, Skarmory, anyways. However, if you are boosted by +2 or +3, then Fire Punch ought to do that accursed armored bird in just as well.
Choice Band (OU) Adamant (+Atk, -SpA) Sand Stream Choice Band 4 HP / 252 Atk / 252 Spe Stone Edge / Crunch Earthquake Pursuit Focus Punch / Ice Punch / Fire Punch
Description
Choice Band Tyranitar is not something to scoff at. It will destroy your team if you are unprepared. Stone Edge and Crunch are both reliable STABs that you can safely lock yourself into. Earthquake deals with threats. Now we come to the real power that is Pursuit, or physical Pursuit, I should say. Again, the Physical/Special split has been very, very handy for Tyranitar here, as well as many trappers who love to spam Pursuit. If you switch into a Bliseey and they try to run, Pursuit will shave off a clean 55.8 - 65.9% before she can even say anything. Focus Punch requires careful prediction, but when used right, you may be able to destroy any incoming counters. Ice Punch deals with Gliscor and dragons easily and requires less prediction, but Fire Punch removes Forretress and Skarmory from the field so quickly, it's not even funny.

The only problem with this set is that it can be played around by experienced players as this is a very famous set. The second they know you're choiced, they will exploit this. Use this set with caution.

Countering Tyranitar


Generation V 248
Title Nature Ability Item EV Spread Moves
Countering Tyranitar


Generation VI 248XY
Title Nature Ability Item EV Spread Moves
Countering Tyranitar

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